Saturday, 14 May 2011

[Door] My Second Attempt at Modelling a Door in May



Learning from past mistakes I made sure to test my mesh in Mudbox after every alteration. I also tried to keep the subdivison slightly lower. Finally, I wanted to alter my design somewhat, as I had planned to just leave the center of my model blank.



This design looked much more sci-fi compared to original medieval design, but I thought that a synergy of the two aspects might make quite an interesting new concept, so I was happy with the outcome.



The concept I imagined originally was my door would be more of an archway with a portal type mechanism. So instead of having to physically open a door to get somewhere, the user would be teleported. In my revised design, I tried to cross the new sci-fi design with my previous medieval arch theme. I did this by changing the center of the doorway and how it worked overall. In my new design, the door had a ‘sentry’ system to omit people who could use the portal. My idea was to add metal chimes in the center, with rope dangling slightly below them. The user would grip the rope and bang the chimes together, allowing them to teleport only when the correct frequency is used to open the portal. Almost like something from Myst.

The best thing was the model subdivided correctly in Mudbox.

At this stage I had learned to use Maya a bit more proficiently, and was trying to get the same error with my new mesh as I got with my old one to stop me repeating the same mistake sometime in the future. As in turned out, I discovered the error was caused by me merging vertices incorrectly. When designing my original mesh there was an area that I wanted fused, so I simply used the ‘Merge Vertex Tool’ to merge the parts together. I didn’t realise at the time that Maya doesn’t automatically merge edges when you use the tool, so it turned out I had a double edge somewhere in my mesh. I’m yet to discover exactly where it is, however I will continue with my latest mesh as I believe the design as evolved at this stage anyway.

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