To make my rigged legs animate more realistically, I tried to use weight painting to represent the body’s natural deformation with movement. I found that painting weights didn’t make a huge difference with this mesh, possibly because of the low polycount. I accessed the Weight Painting menu by right clicking on my leg mesh followed by selecting “Paint Skin Weights Tool”.
I imagine when used in the future this could put the finishing touches on a mesh to get the smoothest possible movement.
No comments:
Post a Comment